![]() ![]() The color scheme of the previous games was always a bit muted, but here it just seems dreary. The move to the Atomiswave is a bit of a mixed bag – on one hard, it allows for some awesome effects, as the camera zooms out during certain boss battles (think Samurai Showdown or any other SNK game that used scaling), but the backgrounds are all high resolution, and possess a bland feel that pales compared to the pixel art of the earlier games. There’s a single brand new weapon called the Zantestu, a short range sword that’s massively powerful. Additionally, all characters can now hold two weapons and can switch between them, much like Contra III – however, you still lose both of them when you die. Clark uses his Super Argentine Backbreaker suplex move, which renders him temporarily invincible and thus turns him into a close range killing machine. He can also use his Vulcan Punch as an extremely powerful melee attack. Ralf can take two hits but has half the ammunition. And ever since the rebirth of SNK, the company has been very eager to please its fans (see: the entirety of The King of Fighters Maximum Impact 2 / 2006) – Ralf Steel and Clark Jones, also known as the Ikari Warriors, have been added as playable characters, bringing the total roster to six. Utilizing the pinky to the shift button (which is the most natural place the pinky falls), and being able to hold down shift to shoot would be cool.īetter yet, a dialog asking to set keys if u want it different from the default.Metal Slug 6 is the first (and only) entry to run on the Atomiswave platform, leaving the old Neo Geo hardware behind – which, when this was released in 2006, was over fifteen years old.Ī first for this Metal Slug game is that the different playable characters have different attributes – Marco has a stronger pistol, Tarma is an expert at vehicular combat, Fio starts with a Heavy Machine Gun every time she dies, and Eri has double the amount of grenades, in addition the ability to toss them in every direction. Q and alt requires u take your finger off of a button that you are using to move or shoot, currently. mix in other units at the same time, i'm sure u will since this was just a demo.) Controls (basically, seige tank by itself is boring. have other enemies at the same time as seige tank, and require that you have to dance in and out to prevent seige tank from shooting. u can obviously abuse the mode changing depending on distance. if multiple button input were to be smooth, well, it would be smoth =] even tho i'm holding down a 2nd button, it forgets that i'm pressing it. When pressing multiple buttons, there's that discontinuity. i can't really see what's up ahead and it becomes a reaction time game for ducking. The camera is a bit too zoomed in for my liking. Prone -> automatically shoots pistol bullets. When ur in crouched/prone mode, instead of having to switch to pistol, just have it automatically shoot pistol bullets without changing weapons, or even displaying change weapons. Drivable Tanks w/ 5-direction Machine-gun Turret Let me know all the details about how it happened. Most of the game play is derived from the arcade version. This is the first part of a map series based off of everyone's favorite arcade side scrolling shooter, Metal Slug. 1 Player: Download the map and drag the file over your Starcraft 2 icon to play it LAG FREEĢ Player: Look up "Metal Slug " on (US and EU) ![]()
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